By Janna Jackson Kellinger
This publication is a consultant to designing curricular video games to fit the wishes of scholars. It makes connections among games and time-tested pedagogical suggestions akin to discovery studying and suggestions to enhance pupil engagement and studying. It additionally examines the social nature of gaming equivalent to recommendations for driver/navigator companions, small teams, and entire category constructions to assist make considering noticeable; it expands the normal layout method academics have interaction in by means of encouraging use of game layout ideas equivalent to playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. by way of drawing on a number of fields resembling structures considering, layout conception, evaluation, and curriculum layout, this booklet depends upon thought to generate ideas for practice.
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A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger